As I was progressing through the sequences and my project was nearing the end, it started to dawn on me that I hadn't really though about the ending. Although from the beginning I had decided that I wanted the animation to follow no set narrative, I still felt that it had to have some sort of ending. I didn't want to just run out of footage and it just end there. From the beginning I had looked at the mind and documenting thought processes on referral of personal opinion and also from analysing peoples behaviour, and the telling detail towards the end of the footage is a women sitting on the bench in front of the camera, and to me it looked as if she was debating whether to stay or whether to go. From personal experience and witnessing others around me, I know this is one of the biggest battles that commences inside ones head whilst drawing towards the end of your patience/ concentration span within the library.
GOOD VS BAD.. WHO WOULD PREVAIL?
I decided that this battle would be a great way to end my animation, and as the footage ended and the screen turned black, the winner would be portrayed. I felt it creates a nice cycle to the idea of time.. If she chooses to stay it opens a sense of a cliff hanger and anticipation of what would happen next time round or if she chooses to leave it opens up the varied exciting thoughts of other more entertaining ways of passing time. The sense of leaving one journey and heading into another....
The hardest mental battle that faces every student whilst in the library. GOOD VS BAD, WORK VS PARTY. Everyone has felt it, everyone has succumb to the dark side, whilst everyone has prevailed as a angelic and dedicated student.